punkte kollision gefixt
parent
c3cdb120c6
commit
63b85260fd
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bin/Brick.class
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bin/Brick.class
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bin/Game.class
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bin/Game.class
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bin/Ghost.class
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bin/Ghost.class
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bin/Main.class
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bin/Main.class
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bin/Map.class
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bin/Map.class
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bin/Player.class
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bin/Player.class
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@ -223,7 +223,6 @@ public class Game {
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}
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// Kollision von Pac-Man mit Bricks:
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for (int i = 0; i < 35; i++) { // für jeden Brick
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for (int j = 0; j < 35; j++) { // für jeden Brick
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@ -254,13 +253,29 @@ public class Game {
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}
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}
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}
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if ((player.getPos('x', 0) - 10) % 20 == 0 && (player.getPos('y', 0) - 10) % 20 == 0 && Map.points[conv(player.getPos('y', 0))][conv(player.getPos('x', 0))] != null) {
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Map.points[conv(player.yPos)][conv(player.xPos)].setBounds(0, 0, 0, 0);
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System.out.println("" + conv(player.yPos) + " " + conv(player.xPos));
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for (int i = 0; i < 35; i++) {
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for (int j = 0; j < 35; j++) {
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if (Map.points[j][i] != null) {
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if (player.getPos('x', 0) < Map.points[j][i].xPos + 5
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&& player.getPos('x', 0) > Map.points[j][i].xPos - 5
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&& player.getPos('y', 0) < Map.points[j][i].yPos + 5
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&& player.getPos('y', 0) > Map.points[j][i].yPos - 5) {
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Map.points[j][i].setBounds(0, 0, 0, 0);
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}
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}
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}
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}
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/*
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* if ((player.getPos('x', 0) - 10) % 20 == 0 && (player.getPos('y', 0) - 10) %
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* 20 == 0 && Map.points[conv(player.getPos('y', 0))][conv(player.getPos('x',
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* 0))] != null) { Map.points[conv(player.yPos)][conv(player.xPos)].setBounds(0,
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* 0, 0, 0);
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*
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* }
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*/
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player.calcDir(0); // Berechnen wo Pac-Man als nächstes hin soll
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for (int i = 0; i < ghosts.length; i++) {
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