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5 Commits
603acb60f6
...
f805295620
Author | SHA1 | Date |
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Milan Suman | f805295620 | |
BodgeMaster | bcd9d00a47 | |
Milan Suman | ff31e47c7e | |
BodgeMaster | 7d3f606304 | |
BodgeMaster | cb9770f57e |
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@ -26,32 +26,31 @@ class Window(QtWidgets.QMainWindow):
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def set_size(self, size_x, size_y):
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self.resize(size_x, size_y)
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def update_menus(self, menu_dict):
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menu = self.menuBar()
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def update_menus(self, menu_dict, menu=None):
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# if not a sub menu
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if menu == None:
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menu = self.menuBar()
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menu.clear()
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#Looping through entire menu_dict
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for topmenu, submenu in menu_dict.items():
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#making top level menu
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menu_item = menu.addMenu(topmenu)
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#adding menu items (populating menu)
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for inner, data in submenu.items():
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#Adding submenu and populating it
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if type(data) == dict:
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sub = menu_item.addMenu(inner)
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for label, func in data.items():
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sub.addAction(label)
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if func == None:
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sub.triggered.connect(lambda x: None)
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else:
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sub.triggered.connect(func)
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#Adding separators
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elif inner == None:
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menu_item.addSeparator()
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else:
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item = menu_item.addAction(inner)
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item.triggered.connect(data)
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for entry in menu_dict:
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# inactive or separator
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if menu_dict[entry] == None:
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# determine if entry is a separator or an inactive menu item
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if type(entry) == int:
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menu.addSeparator()
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else:
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menu_item = menu.addAction(entry)
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menu_item.setEnabled(False)
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# sub menus
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if type(menu_dict[entry]) == dict:
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submenu = menu.addMenu(entry)
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# recurse because sub menus may have sub menus
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self.update_menus(menu_dict[entry], menu=submenu)
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# ordinary menu entries
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if callable(menu_dict[entry]):
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menu_item = menu.addAction(entry)
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menu_item.triggered.connect(menu_dict[entry])
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#TODO: This needs to run in a thread but Qt really doesn't want it to. There are two ways around this:
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# - create the QtWidgets.QApplication inside a thread and run all QT stuff inside that thread
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@ -1,4 +1,3 @@
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import tkinter as tk
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import util
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@ -9,13 +8,13 @@ def not_implemented():
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# "":{} -> menu or submenu
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# "":function -> menu entry
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# "":None -> disabled menu entry
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# None:None -> separator
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# int:None -> separator
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#
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# Entries with ... at the end are supposed to open dialogs whereas entries without dots are supposed to take effect immediately
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menu_structure = {
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"IDE": {
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"Preferences...": not_implemented,
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None: None,
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0: None,
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"Quit": not_implemented
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},
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"Project": {
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@ -26,7 +25,7 @@ menu_structure = {
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"Close": {
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"No open projects": None
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},
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None: None,
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0: None,
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"Preferences...": not_implemented,
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"Search...": not_implemented,
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"Build": not_implemented
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@ -36,7 +35,7 @@ menu_structure = {
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"Open...": not_implemented,
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"Save": not_implemented,
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"Close": not_implemented,
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None: None,
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0: None,
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"Rename...": not_implemented,
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"Move...": not_implemented,
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"View in File Explorer...": not_implemented
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@ -46,9 +45,9 @@ menu_structure = {
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"Copy": not_implemented,
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"Paste": not_implemented,
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"Move code...": not_implemented,
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None: None,
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0: None,
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"Search and Replace...": not_implemented,
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None: None,
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1: None,
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"Format": not_implemented,
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"Indent": not_implemented,
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"Unindent": not_implemented,
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@ -64,21 +63,3 @@ menu_structure = {
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"About IDE...": not_implemented,
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}
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}
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#FIXME: come up with a way to uniquely declare separators so they don't become the same element of a dict
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def build_menu(structure_dict, menu):
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for entry in structure_dict:
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if structure_dict[entry]==None:
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if entry==None:
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menu.add_separator()
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else:
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menu.add_command(label=entry)
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menu.entryconfig(entry, state="disabled")
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if isinstance(structure_dict[entry], dict):
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submenu = tk.Menu(menu, tearoff=False)
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build_menu(structure_dict[entry], submenu)
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menu.add_cascade(label=entry, menu=submenu)
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if callable(structure_dict[entry]):
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menu.add_command(label=entry, command=structure_dict[entry])
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4
main.py
4
main.py
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@ -29,14 +29,10 @@ configuration = Config(configuration_file_path, default_configuration)
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# It seems like opening multiple instances already works as intended
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main_window = gui_handler.Window()
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main_window2 = gui_handler.Window()
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main_window.set_title("Concorde IDE")
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main_window2.set_title("Another window")
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main_window.set_size(configuration.get_configuration_value("window size")["x"], configuration.get_configuration_value("window size")["y"])
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main_window2.set_size(400, 500)
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main_window.update_menus(gui_helper.menu_structure)
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main_window2.update_menus(gui_helper.menu_structure)
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#TODO: get resolution of main window on exit and save it back to the configuration
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