This adds the following to the project:
- glslc from Google’s shaderc
- src/shaders directory
- shaders are now built as part of the `build` command
- forcefully remove some files during the setup process and when cleaning
I have decided that we are going to use Vulkan for this. Hopefully, it works out.
This commit removes some OpenGL-specific things and adds Vulkan to the build command line.
This tool allows for easy conversion between relevant bases
for unsigned numbers.
You may be able to coerce it into converting signed numbers into
unsigned numbers if you know how, though that is not an officially
supported use case (aka that’s using UB in the STL).
test/nbt_helpers: add a headline to output
Build system: remove comma from array that I added bc I thought it was correct sytax, it wasn't
lib/cli: change argument order of PositionalArgument constructor to fit in with Flag and UnpositionalArgument
lib/cli: properly define what is private and what is public in the ArgumentsParser class