I have decided that we are going to use Vulkan for this. Hopefully, it works out.
This commit removes some OpenGL-specific things and adds Vulkan to the build command line.
Minecraft uses 32-bit and 64-bit VarInt types to cut down on network usage.
This library currently contains read functions for conversion to normal integers.
Something seems to be wrong with the converter for 64-bit varints,
can’t figure out what rn.
This tool allows for easy conversion between relevant bases
for unsigned numbers.
You may be able to coerce it into converting signed numbers into
unsigned numbers if you know how, though that is not an officially
supported use case (aka that’s using UB in the STL).
The former is finally some progress on getting NBT going,
though at this point it is all unvalidated work.
For all I know it might cause your computer to burst into flames,
grow an arm and a leg and an eye, and attack you with a sword.
But probably, it won’t do that and instead start working after I
have debugged it so much that I wish I could attack my PC with a sword.
The latter is the implementation of a change I prepared in a previous commit
when i added ErrorOrVoid.
Never again will you need to manually convert binary data into an array!
This tool does it for you! Get it now for only $99! Limited availability!
To process data from stdin / a pipe, just pass `-` as the file name.
if a unit test fails to build and old unit tests remain in place, this can
lead to confusion when the old test is run anyway.
"Why are some test cases missing?"
"Huh, it failed to build but passed?"
test/nbt_helpers: add a headline to output
Build system: remove comma from array that I added bc I thought it was correct sytax, it wasn't
lib/cli: change argument order of PositionalArgument constructor to fit in with Flag and UnpositionalArgument
lib/cli: properly define what is private and what is public in the ArgumentsParser class